Ocean Adventurer
Ocean Adventurer
How to play
Navigate the dolphin via arrow keys or corresponding letters (W, A, S, D). Pressing spacebar or Y makes her jump. Navigation via gamepad should also be possible.
You can find the story behind the quest in the about-menu.
Sometimes, you need to jump to avoid obstacles. This will cost energy. But if the dolphin finds some fish to eat, she will replenish. Be careful not to get stuck between a rock and the left screenbound for this will cost a life. The same happens, if the dolphin gets stranded on a garbagepatch.
The pufferfish will sting and the jellyfish will shock. But drifting ghostnets and radiation exposure cause way more damage.
As dolphins are extremely intelligent mammals, the player is able to catch keys with her nose and open up chests that were lost by animal traffickers. This will free little turtles that seem defenceless but might prove otherwise in the final battle. This also applies to the octopus entangled in plastic bags.
At the end of your journey, you will face a natural enemy who will try to eat you. Evade or hurt the enemy by jumping him. But ration your attacks wisely for they will damage you as well.
Good Luck! And let me know if you find any bugs, enjoyed playing it or have an idea how to improve the game.
Credits
The game contains many assets that were created by various artists. The author of this game does not own copyright to these items. Details that include titles, pictures and/or further descriptions are listed in the credits/attribution section of the main menu.
The artwork (graphic elements, sprites, sounds, font) was aquired via opengameart.com, freepik.com, kenney.nl, clker.com, dafont.org, freesound.org, pxhere.com either under creative commons or public domain license.
Additionally, I was able to use some free assets from the unity asset store (scrolling background, LeanTween).
The people behind the amazing visual elements are (alphabetically ordered):
- Andrew Fitzsimon ( http://www.clker.com/clipart-3387.html ), CC0
- Ansimuz ( https://assetstore.unity.com/packages/2d/textures-materials/water/underwater-fan... ), free asset in the unity asset store
- bellow ( https://www.patreon.com/fethalis ) artwork under https://opengameart.org/content/sea-and-underwater-assets , CC BY 3.0
- brgfx and http://www.freepik.com (Freepik's free licence, attribution required)
- Fellowship Of the Game ( https://opengameart.org/content/scuba-diver ), CC-BY 4.0
- Kelly ( http://www.clker.com/clipart-172684.html ), CC0
- kenney ( https://kenney.nl ), public domain
- knik1985 ( https://opengameart.org/content/chest-2 ), CC BY 3.0
- Ocal ( http://www.clker.com/clipart-14168.html ), CC0
- patvanmackelberg & Jordan Irwin (AntumDeluge) ( https://opengameart.org/node/107928 ), CC0
- surt with contributions by Sharm and vk ( https://opengameart.org/content/simple-broad-purpose-tileset ), CC0
The font is called "Wash your hands" and was created by Khurasan, 100 % free for personal and commercial use.
The sounds are owed to these amazing people (alphabetically ordered):
- aboe ( https://freesound.org/people/aboe/sounds/68903/ ), CC BY 3.0
- Avaruusnuija ( https://freesound.org/people/Avaruusnuija/sounds/476617/ ), CC BY 3.0
- bfxr by increpare ( https://www.increpare.com/ )
- bumpelsnake ( https://freesound.org/people/bumpelsnake/sounds/456614/ ), CC BY 3.0
- cynicmusic ( The Cynic Project / cynicmusic.com / pixelsphere.org ) published on https://opengameart.org/content/happy-lullaby-song17 , CC0
- felix.blume ( http://www.felixblume.com ) published on https://freesound.org/people/felix.blume/sounds/161691/ , CC0
- florianreichelt (https://www.instagram.com/florianreichelt/ ), published on https://freesound.org/people/florianreichelt/sounds/450755/ , CC0
- HorrorPen ( https://opengameart.org/content/dramatic-action ), CC BY 3.0
- poinl ( https://opengameart.org/content/nautilus ), CC0
- swordofkings128 ( https://freesound.org/people/swordofkings128/sounds/398032/ ), CC0
- Timbre ( https://freesound.org/people/Timbre/sounds/221683/ ), CC BY-NC 3.0
- TimPryor ( https://freesound.org/people/TimPryor/sounds/188606/ ), CC BY 3.0
Disclaimer
The author does not bear responsibility for the accuracy, legality or content of the named sites or for that of subsequent links. Contact the sites' administor(s) for answers to questions regarding their content.
The game (including its copyright notice) was made with the best of my knowledge, belief and ability. No warranties for completeness, accuracy, actuality or correctness of the given information.
Thanks again to all the artists who make their work available via generous CC/public domain license and to the platforms publishing it.
Hopefully, you like what I created with your help.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Lycaena |
Genre | Platformer, Educational |
Made with | Paint.net, Unity, Bfxr, GIMP |
Tags | 2D, Animals, Colorful, nature, Procedural Generation, Singleplayer, underwater, Unity |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Inputs | Keyboard, Xbox controller |
Development log
- Whoa - now it loads fast...May 04, 2021
Comments
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Nice little arcade game!
I feel like the hitbox to eat the fish is hard to understand at first. Maybe it would be easier for the player if there was an animation when eating the fish!
I was able to get to 1990 points! I'm curious to see if the game autoscrolls faster after a while!
Thank you, SuperMegaDav!
I'm currently working on an update for a mobile version. So it's perfect timing to look into other things as well. Maybe I'll try a particle effect for a better visualization of the eating/health mechanism.
Did you reach the nighttime level? I hope it doesn't put you off, that it will not be faster - rather the opposite, but quite tricky and difficult. After reading about the plans to release radioactive water of the Fukushima incident into the sea, I think this level adresses a very relevant topic. When you survive, a final battle awaits.
If you like really fast scrolling games you should check out https://oceanuprising.net/ This is really fun!!!
Again, thanks for playing my game and commenting. I really appreciate this!
Nice!!! Maybe it would be better to implement body rotation? It seems to me that if the longitudinal axis of the dolphin coincided with the vector of its valocity, the movement would look more natural.
Thank you! I'll definitely look into that...
Really nice game!! I love how the eating/health mechanics work :0